AI Insights · Timothy · April 2022
Top 5 3D Anime Games on Android in Uruguay, Q1 2022
In Q1 2022, the top 5 3D anime games on Android in Uruguay showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2022, the top 5 3D anime games on the Android platform in Uruguay displayed diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of their performance.
Genshin Impact: Natlan Launch saw a notable peak in weekly revenue at around $2.5K in the first week of January. However, this dipped to approximately $1.2K by mid-January and fluctuated between $673 and $2.0K for the rest of the quarter. Weekly downloads started strong at 749 in early January but gradually declined to 428 by the end of March. Active users remained relatively stable, peaking at 6.0K in mid-February before slightly decreasing to 5.9K by the end of the quarter.
Saint Seiya Awakening: KOTZ experienced a varied revenue pattern, beginning with $1.1K at the end of December, dropping to $273 in early January, and fluctuating around $800 for much of the quarter. Weekly downloads were consistently low, mostly hovering around 20-36 throughout the quarter. Active users saw a peak of 1.5K in early January but gradually decreased to 1.2K by the end of March.
Captain Tsubasa: Dream Team had a modest revenue peak of $1.0K in the first week of January, with a significant drop to $117 by mid-January, and ended the quarter at $598. Weekly downloads fluctuated slightly, peaking at 200 in mid-January and ending at 123. Active users saw a peak of 384 in late February, stabilizing around 296 by the end of March.
Guardians of Cloudia experienced a peak in weekly revenue at $717 in late January, but this declined to $115 by the end of March. Downloads were relatively low, peaking at 230 in early January and dropping to 16 by the end of the quarter. Active users peaked at 311 in the first week of January and decreased to 68 by the end of March.
Summoners War showed a fluctuating revenue pattern, starting at $419 in late December and peaking at $461 in mid-March, before ending the quarter at $233. Weekly downloads remained low, peaking at 22 in the last week of March. Active users remained relatively stable, peaking at 1.4K in early January and consistently staying around that mark through the quarter.
For more detailed insights and data, visit Sensor Tower.